The Game Baby Steps Presents Among the Most Significant Choices I've Ever Faced in a Game
I've faced some hard choices in gaming. Several of my selections in Life is Strange still haunt me. Ghost of Tsushima's concluding moments led me to set down my controller for several minutes while I weighed my options. I am the cause of countless Krogan fatalities in Mass Effect that I wish I could undo. Not a single one of those situations measure up to what could be the toughest selection I've faced in interactive media — and it has to do with a giant staircase.
The Game Baby Steps, the newest release from the makers of Ape Out game, isn’t exactly a selection-based adventure. Definitely not in typical gaming terms. You must navigate a expansive environment as the protagonist Nate, a adult in a onesie who can hardly stay upright on his unsteady feet. It appears to be an exercise in frustration, but Baby Steps’s strength comes from its deceptively impactful story that will catch you off guard when you least anticipate it. There’s no moment that exemplifies that strength like one major choice that I keep reflecting on.
Alert: Spoilers
Some scene setting is needed at this point. Baby Steps game begins as Nate is magically whisked away from his family's basement and into a fantasy world. He soon realizes that navigating this world is a struggle, as years spent as a sedentary person have deteriorated his physical condition. The physical comedy of it all arises from users guiding Nate one step at a time, trying to keep his ragdoll body standing.
Nate needs help, but he has trouble voicing that to others. As he progresses, he comes in contact with a cast of eccentric characters in the world who each propose to give him a hand. A composed outdoorsman seeks to provide Nate a navigation aid, but he clumsily declines in the game’s best laugh-out-loud moment. When he drops into an trapping cavity and is given a way out, he attempts to act casual like he doesn’t need the help and actually wants to be stuck in the hole. During the narrative, you experience no shortage of annoying scenarios where Nate complicates his own situation because he’s too self-conscious to accept any assistance.
The Ultimate Choice
Everything builds up in Baby Steps game’s key situation of choice. As Nate gets close to finishing his journey, he realizes that he must climb to the top of a frosty elevation. The default guardian of the world (who Nate has consistently evaded up to this point) shows up to let him know that there are two routes to the top. If he’s prepared for difficulty, he can opt for a particularly extended and hazardous route named The Challenge. It is the most intimidating challenge Baby Steps game provides; attempting it appears unwise to any person.
But there’s a other possibility: He can just walk up a gigantic spiral staircase as an alternative and reach the summit in just moments. The single stipulation? He’ll have to refer to the caretaker “Sir” from now on if he takes the easy route.
An Agonizing Decision
I am absolutely sincere when I say that this is an agonizing choice in context. It’s the totality of Nate's self-consciousness about himself coming to a head in one absurd moment. An element of Nate's story is centered around the truth that he’s unconfident of his body and his masculinity. Whenever he sees that handsome trekker, it’s a difficult memory of all he lacks. Taking on The Challenge could be a time where he can prove that he’s as competent as his one-sided rival, but that route is sure to be laden with more awkward mishaps. Is it worth suffering just to prove a point?
The staircase, on the flip side, offer Nate an additional crucial instance to choose whether to take assistance or not. The player has no choice in if they decline guidance, but they can opt to allow Nate some relief and take the stairs. It ought to be an simple decision, but Baby Steps game is exceptionally cunning about making you feel paranoid anytime you find a gift horse. The world is filled with design traps that transform an easy path into a difficulty instantly. Could the steps yet another trap? Will Nate get all the way to the top just to be fooled by some last-second gag? And more troubling, is he prepared to be humiliated once again by being compelled to refer to some weirdo Lord?
No Perfect Choice
The beauty of that moment is that there’s no correct or incorrect choice. Both options brings about a authentic instance of character development and therapeutic resolution for Nate. If you opt to attempt The Manbreaker, it’s an personal triumph. Nate at last receives a moment to show that he’s as capable as others, willingly taking on a tough path rather than struggling through one that he has no choice but to follow. It’s hard, and possibly risky, but it’s the moment of strength that he requires.
But there’s no disgrace in the staircase as well. To opt for that way is to finally allow Nate to accept help. And when he does, he realizes that there’s no secret drawback in store for him. The steps are not a joke. They extend for some distance, but they’re easy to walk up and he does not fall to the bottom if he stumbles. It’s a easy journey after extended challenges. Midway through, he even has a chat with the outdoorsman who has, naturally, chosen to take The Manbreaker. He tries to play it cool, but you can see that he’s worn out, subtly ruing the needless difficulty. By the time Nate reaches the summit and has to pay his debt, hailing his new Lord, the agreement barely appears so unpleasant. Who has concern for humiliation by this strange individual?
My Experience
In my playthrough, I opted for the stairs. Some part of my reasoning just {wanted to call